# testing.RecordedCall.commands

- **Module:** testing
- **Package:** libtmux
- **Language:** TypeScript
- **Kind:** property
- **Source:** https://github.com/libtmux/libtmux-ts/blob/073b9d7dedad900bff6f5ec0ea47794e40225870/packages/libtmux/src/testing.ts#L53
- **Page:** https://libtmux.org/en/ts/latest/reference/testing-recordedcall-commands/

The commands tmux ran, without the connection flags.

The flags say which socket and which binary, which is what differs
between the machine that recorded and the one replaying; the commands are
what decided the answer. Keying on these lets a fixture recorded on one
socket replay on a [`Server`](/en/ts/latest/reference/server-server/) built with no socket at all.
